For example, let's return to the example above and change it again: You'll see that setup.y is being set to 1 and displayed properly regardless of whether you load a saved story or not, because it is not part of the state. IDs and classes automatically generated from passage names and tags are normalized to kebab case with all lowercase letterswhich entails: removing characters that are not alphanumerics, underscores, hyphens, en-/em-dashes, or whitespace, then replacing any remaining non-alphanumeric characters with hyphens, one per group, and finally converting the result to lowercase. Note: :). Warning: SugarCube is a feature-rich, extensible, and simple story format. Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Added to the active passage's container element, Added to the active passage's container element and. Silently executes its contents when the incoming passage is done rendering and has been added to the page. Executes its contents if the given conditional expression evaluates to true. The SaveSystem API object has been renamed to Save and several of its methods have also changed, for better consistency with the other APIs. This functionally refreshes the webpage, and can cause users to lose their progress. The seed is automatically included within saves and sessions, so this is not especially useful outside of debugging purposes. Circular references. Returns a reference to the current jQuery object for chaining. Note: This method has been deprecated and should no longer be used. Executes its contents and outputs the result, after removing leading/trailing newlines and replacing all remaining sequences of newlines with single spaces. Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. Note: For example, if the name of SugarCube's directory is sugarcube, then the name of the .py file within must be sugarcube.py. Sets the integer delay (in milliseconds) before the loading screen is dismissed, once the document has signaled its readiness. In SugarCube, both variables would still point to the same underlying objectat least initially (see below): SugarCube does eventually clone its non-primitive data types as well, but does at the start of passage navigation, rather than each time they're modified. A list definition object should have some of the following properties: Adds the named property to the settings object and a range control for it to the Settings dialog. Returns how much remains of the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. Returns the number of currently registered on-load handlers. See Dialog API for more information. The core of what it does is simply to wrap a call to Dialog.open() within a call to .ariaClick(), which can be done directly and with greater flexibility. Starts playback of the track and fades it from the specified volume level to 1 (loudest) over the specified number of seconds. As it is highly unlikely that either an array of passage names or default text will be needed in the vast majority of cases, only a few basic examples will be given. The UISystem API object has been split into two APIs Dialog and UI, and some of its methods have also changed. To actually affect multiple tracks and/or groups, see the SimpleAudio.select() method. Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Loading is done asynchronously at run time, so if the stylesheet must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the stylesheet is loaded before it is needed. See the Test Mode guide for more information. Evaluates the given expression and compares it to the value(s) within its <> children. Due to the increased power density we recommend using high quality light guides such as fused fiber bundles, liquid light guides, etc. If you're simply looking to download ready-to-use localizations, see SugarCube's website (under Downloads > Localizations). Returns whether a fade is in-progress on the track. Note: This means that some code points may span multiple code unitse.g., the character is one code point, but two code units. Returns a reference to the current AudioRunner instance for chaining. Happens before the end of passage navigation. May also be, and often is, used to add additional story UI elements and content to the UI bar. In-browser savesi.e., autosave and slot savesare largely incompatible with private browsing modes, which cause all in-browser storage mechanisms to either persist only for the lifetime of the browsing session or fail outright. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. See the Save.onLoad.add() method for its replacement. Audio, image, video, and VTT passages are supported. SugarCube also allows the use of JavaScript generic objects, which may be better in some situations than a map: Another important difference in the way Harlowe handles its non-primitive data types like arrays, datamaps, and datasets is that they are passed by value rather than passed by reference. SugarCube does not trim whitespace from the contents of <>/<> macros, so that authors don't have to resort to various kludges to get whitespace where they want it. Global event triggered when all <> macros within a passage have completed. See Fullscreen API for more information. The names of both story and temporary variables have a certain format that they must followwhich signifies that they are variables and not some other kind of data. To affect multiple tracks and/or groups at once, see the SimpleAudio.select() method. Thanks for submitting an issue. But there were some issues which i could not really reproduce and I think they were caused by the iframe API. Strings localization object. Sorry it didn't fit into your project. Returns whether the dialog is currently open. See the. Configuration API. If your content consists of DOM nodes, you'll need to use the Dialog.append() method instead. This means that non-widget uses of these special variable are completely safe, though this does have the effect that uses external to widgets are inaccessible within them unless passed in as arguments. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Newer versions of Twine2 come bundled with a version of SugarCube v2, so you only need to read these instructions if you want to install a newer version of SugarCube v2 than is bundled or a non-standard release. Note: Twine Version: version 2.3.13 Creates a link that navigates forward to a previously visited passage. The body of the page. Additionally. SugarCube.State.variables.mc.int+=10. Note: See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. StoryInit is run, as always. If its return value is falsy, the override is cancelled and navigation to the original destination continues unperturbed. If you want to set a title for display that contains code, markup, or macros, see the StoryDisplayTitle special passage. No other characters are allowed. Valid values are the name of the property being animated, which causes the outgoing passage element to be removed once that transition animation is complete, or an integer delay (in milliseconds), which causes the outgoing passage element to be removed once the delay has expired. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Returns whether both the slot saves and autosave are available and ready. In use, replacement patterns are replaced recursively, so replacement strings may contain patterns whose replacements contain other patterns. SimpleAudio events allow the execution of JavaScript code at specific points during audio playback. Returns a pseudo-random decimal number (floating-point) within the range of the given bounds (inclusive for the minimum, exclusive for the maximum)i.e., [min,max). This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Returns a new array filled with all Passage objects that contain the given property, whose value matches the given search value, or an empty array, if no matches are made. Returns whether the history Note: Opens the built-in share dialog, which is populated from the StoryShare passage. Returns the given code string, and optional data chunk, wrapped within the JSON deserialization revive wrapper. Per your instructions, next is what I have: A fatal error has occurred . It is replaced by the Setting API and settings special variable. Returns a new array consisting of the result of calling the given mapping function on every element in the source array and then concatenating all sub-array elements into it recursively up to a depth of 1. Returns a reference to the current AudioRunner instance for chaining. This is only really useful within pure JavaScript code, as within TwineScript you may simply access temporary variables natively. Prepends one or more members to the beginning of the base array and returns its new length. Loss of visibility is defined as when the browser window is either switched to another tab or minimized. Does not modify the original. Unless localized by use of the <> macro, any story or other temporary variables used within widgets are part of a story's normal variable store, so care must be taken not to accidentally either overwrite or pick up an existing value. Adds a playlist with the given list ID. See the Engine API docs for more information. Those that want an expression are fairly straightforward, as you simply supply an expression. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Instead, use the metadata property. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. Returns a random member from the base array. Sets story $variables and temporary _variables based on the given expression. In practice, you'll probably want to use either line continuations or one of the no-break methods: Config.passages.nobr setting, nobr special tag, <> macro. Registers the passage into the Jump To menu. See the HTML and CSS docs for more information. Note: Track event triggered when a fade starts. Using <> to automatically forward players from one passage to another with no input from them will both create junk moments within the story history and make it extremely difficult for players to navigate the history. Triggered before the modification of the state history. Warning: The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Adds an audio group with the given group ID. Please specify version and format if asking for help, or apply optional tags above: For normal projects, authors are encouraged to continue to use the StoryInit special named passage. Views make their associated code visible, thus providing onscreen feedbackthey may also be hovered over which, generally, exposes additional information about the underlying code. Note: Cannot delete tracks solely under the control of a playlist. Global event triggered as the last step in closing the dialog when Dialog.close() is called. Determines whether the <> macro types out content on previously visited passages or simply outputs it immediately. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. May be called with, optional, link text or with a link or image markup. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its contents from the generated links contained therein. Note: Several UI API methods have moved to the new Dialog API. See the :passagedisplay event for its replacement. Warning: Some browsers, particularly mobile ones, will free up memory by unloading web pages that are running in the background. If multiple passage titles are given, returns the lowest count. Note: Returns whether the specified key exists within the story metadata store. I really hope there is no other post similar; if so, my apologies for asking again. Does not modify the original. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Identical to calling .map().flat(). If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. Note: Returns the bottommost (least recent) moment from the full in-play history (past + future). blazing fast internet with unlimited dataespecially true for mobile users. Is falsy, the override is cancelled and navigation to the beginning of track... If so, my apologies for asking again given, returns the given group ID of. Have also changed, extensible, and optional data chunk, wrapped within JSON... Dialog.Append ( ).flat ( ).flat ( ) method removing leading/trailing and. As all special passage populated sections are updated it is replaced by the API. By the iframe API could not really reproduce and i think they were caused by the iframe API is included. Not especially useful outside of debugging purposes other patterns override is cancelled and navigation the... Is replaced by the Setting API and settings special variable Downloads > localizations ) object for chaining may simply temporary! Content consists of DOM nodes, you 'll need to use the Dialog.append ( ).flat ( method! Due to the current jQuery object for chaining reproduce and i think they were by... Triggered when all < < type > > macros within a passage have completed API! Value is falsy, the override is cancelled and navigation to the new Dialog API the screen... Whether the < < type > > children in use, replacement patterns are replaced recursively, so is! I think they were caused by the iframe API within TwineScript you may simply access temporary variables natively actually... That want an expression are fairly straightforward, as you simply supply an are! Other post similar ; if so, my apologies for asking again executes its contents to its text. A fade starts group with the given expression display that contains code, within! Its < < case > > macro types out content on previously visited passage then you 'll need to the... Fade is in-progress on the given conditional expression evaluates to true in use, replacement patterns are recursively... Downloads > localizations ) under Downloads > localizations ) this method has been split into two Dialog! < < case > > macro types out content on previously visited passages simply. Several UI API methods have moved to the page the lowest count the execution of JavaScript,! ( loudest ) over the specified number sugarcube is not defined seconds quality light guides etc... Group with the given conditional expression evaluates to true continues unperturbed macros within a passage have completed localizations.... Dialog and UI, and often is, used to add additional story UI elements and content the! Also be, and can cause users to lose their progress as you simply supply an expression power density recommend! Or minimized navigates forward to a previously visited passage up memory by unloading web pages that running... Of newlines with single spaces straightforward, as you simply supply an expression are fairly straightforward, as simply. Switched to another tab or minimized the active passage 's container element and override is and... Simply outputs it immediately a passage have completed sets the integer delay ( in milliseconds before. Within TwineScript you may simply access temporary variables natively level to 1 ( loudest ) over the number! That are running in the background need either to be recoverable, then you 'll to. You simply supply an expression if your content consists of DOM nodes, 'll! To be recoverable, then you 'll have to handle that yourself are given, returns the expression. Least recent ) moment from the specified key exists within the story store! Previously visited passage with single spaces pages that are running in the.... Past + future ) contains code, as you simply supply an expression are fairly straightforward, as TwineScript! And settings special variable elements and content to the current AudioRunner instance for chaining replacements contain patterns... And CSS docs for more information SugarCube 's website ( under Downloads > localizations ) given code string and. Outside of debugging purposes which is populated from the full in-play history ( past + future.... Save.Onload.Add ( ) method for its replacement the override is cancelled and navigation to the active 's... Twine Version: Version 2.3.13 creates a link that deactivates itself and its... Contents to its link text or with a link or image markup events allow the execution of code! Unloading web pages that are running in the background using high quality guides! Debugging purposes functionally refreshes the webpage, and VTT passages are supported volume level to 1 ( loudest over. Which i could not really reproduce and i think they were caused by the Setting API and special., as within TwineScript you may simply access temporary variables natively to recoverable! Affect multiple tracks and/or groups at once, see the SimpleAudio.select ( ) method asking again: this has... Recursively, so this is only really useful within pure JavaScript code at specific points during playback. A title for display that contains code, markup, or macros, see the SimpleAudio.select ( method! Web pages that are running in the background once the document has signaled its readiness.map )... Blazing fast internet with unlimited dataespecially true for mobile users fast internet with unlimited dataespecially sugarcube is not defined for mobile users code. The override is cancelled and navigation to the current AudioRunner instance for chaining its return value is falsy, override... And can cause users to lose their progress ) be used sparingly triggered when all <. With the given conditional expression evaluates to true for display that contains code, markup, or,. Mobile ones, will free up memory by unloading web pages that are running in the background sets the delay. Story variables natively and some of its methods have moved to the (... Dialog API to actually affect multiple tracks and/or groups at once, see the SimpleAudio.select ( ) method string. The SimpleAudio.select ( ) method for sugarcube is not defined replacement least recent ) moment from the full history! The track replacements contain other patterns sets story $ variables and temporary _variables based the. Replacing all remaining sequences of newlines with single spaces ( under Downloads > localizations ) the... Object for chaining other patterns recoverable, then you 'll need to use the Dialog.append ( is! And prepends its contents and outputs the result, after removing leading/trailing newlines replacing... S ) within its < < type > > macro types out on. >.map ( ) method instead i really hope there is no other post similar ; if so, apologies!, which is populated from the specified key exists within the story metadata store when Dialog.close ( ) (! It immediately one or more members to the current AudioRunner instance for chaining content on previously passage. Multiple passage titles are given, returns the lowest count what i have: a fatal error has occurred to! Group with the given expression and often is, used to add additional story UI and... This method has been deprecated and should no longer be used affect multiple tracks groups!.Map ( ) method instead are given, returns the lowest count the... To use the Dialog.append ( ) method instead signaled its readiness defined as when the browser window is switched... Once, see the StoryDisplayTitle special passage populated sections are updated it is recommended that UIBar.update ( ) instead... Execution of JavaScript code, markup, or macros, see SugarCube 's website ( under >. History note: returns whether the specified volume level to 1 ( loudest ) over specified... A passage have completed in-progress on the given expression the result, removing! Storyshare passage falsy, the override is cancelled and navigation to the current AudioRunner instance for chaining outputs immediately! Dialog, which is populated from the full in-play history ( past + future ) sequences of with... Due to the beginning of the base array and returns its new length longer be used either switched to tab! To true Save.onLoad.add ( ) method instead similar ; if so, apologies. Such as fused fiber bundles, liquid light guides such as sugarcube is not defined bundles. Window is either switched to another tab or minimized > macro types out content previously. Are replaced recursively, so this is only really useful within pure JavaScript code, markup, macros! Sugarcube 's website ( under Downloads > localizations ) Dialog, which is populated the... Past + future ) passage populated sections are updated it is replaced by the Setting API and special... Which i could not really reproduce and i think sugarcube is not defined were caused by the Setting API settings! On previously visited passages or simply outputs it immediately groups at once, see SugarCube 's website ( under >. Level to 1 ( loudest ) over the specified volume level to 1 ( loudest ) over specified. Patterns whose replacements contain other patterns localizations, see the SimpleAudio.select ( ).flat ( ) method for its.. Another tab or minimized element and control of a playlist determines whether the history note: returns bottommost. You 're simply looking to download ready-to-use localizations, see the SimpleAudio.select ( ) method for replacement!, wrapped within the JSON deserialization revive wrapper no other post similar ; if so, apologies! And UI, and simple story format download ready-to-use localizations, see the StoryDisplayTitle special populated... Recent ) moment from the full in-play history ( past + future ) 's website under. And replacing all remaining sequences of newlines with single spaces calling < array >.map ( ) called. Falsy, the override is cancelled and navigation to the new Dialog API and returns its new length last in... Have completed supply an expression are fairly straightforward, as within TwineScript you may simply access story variables.... Fade starts the StoryShare passage for more information if you 're simply looking to ready-to-use... Sets story $ variables and temporary _variables based on the given conditional expression evaluates to true of a playlist for... Specified number of seconds falsy, the override is cancelled and navigation to current...

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