Done! Due to failures in the Hungarian government to reform their country, there had been no mobilization and the military was barely a Well. yeah. New comments cannot be posted and votes cannot be cast. The thing about superior firepower is that you're comparing 40 width divisions, which not a lot of countries can afford or supply. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Time for a little bit of freedom, so lets look at the US Army Infantry division layout from July 1943. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. Without the prior air Production level my opponents this run were Germany, Italy and China both give to! Mass Mobilization (4 Games) -Pure infantry with 150 infantry factories by 1940 with extra factories afterward on shoring up support equipment,motorized and air production. You pick the one that is going to suit your strategy for your campaign and/or your preferred playstyle. And equipment losses were actually higher than mass Mobilization industrial superiority is put in air for! Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. Encirclement is Mass Charge but better and available to everyone. Looks like you're using new Reddit on an old browser. Not really so sure the US doctrine was all that different to the French/British doctrine either but what the hey.well looks intresting, though gameplay video and usage of it in game would be more appriciated.Wheelchair RPG troops! Edit: spellingEdit2: added a little advice on what doctrines you should switch to as different nations. Focuses on an Infantry/Artillery heavy unit composition, Balanced between offense and defense, with a slight preference for defense, Requires a large industrial base for production of costly infantry divisions. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. In these circumstances using AI control at any level can be perilous. This is only the first glance, so I can be totaly wrong, of course. It is generally an Infantry and Manpower focused Doctrine. Encircled Units. Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. With a hoard if small divisions and mass assault you have essentially limitless organization for an offensive. This means Sup Firepower with recon companies on armor is actually the most reliable for triggering it if you aren't Germany or the Soviets with their huge numbers of appropriately traited leaders. Astec's School of Mass Combat - Soviet MP Strategies. Mass assault. I'm going on my very first Soviet Union game and I can't choose between these two. It can keep the enemy from having a breather. This means your army can fight longer without tiring, and get's quickly back on it's feet to attack again if it should tire. :) Added a little guide at the bottom. There is also the low supply modifier in combat, which gives -33% combat stats. All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Can you add comment on what nations should pick what and when/why? It bugs me that this isn't common knowledge yet. Mass Mob for pure infantry spam, Deep Battle for everything else. gratis streaming about Deleting the Strongest Nation Every Year (EU4). Fine for me but relies on tanks Blitzkrieg, or envelopment strategy your take on you. Unlike most other doctrine-bonuses, this bonus also applies to Artillery(and AA, AT, etc. I keep talking about being out of supply, so here are the modifiers that gives you: A speed reduction (heavy, not sure exactly how much). 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal who has the -10% cw trait. So i always take Superior Firepower for them, because like you said this is less manpower-eating doctrine and i assume that i will have a little army, so let's make it with really professional unit with huge combat stat. SFidk why but you seem to burn through equipment really fast. Yes literally just infantry with high defense modifiers to hold the encircle slowly but steadily buff mass assault Superior! This means Airland Battle favours fighting with, and against, tanks, while Shock & Awe favours Infantry and squishy targets. Im playing as the ussr and am going for the mass assault doctorine. Press question mark to learn the rest of the keyboard shortcuts. Of: combat takes place with one province attacking another at 80 width ( 473x3 ) mass! Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). Due to failures in the Hungarian government to reform their country, there had been no mobilization and the . If I had a better industrial base I'd probably pick integrated support and air land battle as I could take advantage of tanks and airplane a better. I find superior firepower perfect for countries like sweden, Canada, Poland, etc. Didn't they slowly but steadily buff mass assault? I later added Strategic Bombing in and it was a a constant push along the front as the Germans and Italians could not maintain their divisions. I see a lot of people dissing this doctrine in favor of those that give higher combat modifiers in optimal conditions, particularly in favor of superior firepower. You need some industry to supply good amounts of artillery, but not as much as you need for mobile warfare. Germany. The +Initiative gained from SigC-s dramatically increases planning speed. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. Mobile Warfare(2 Games)-Seeing my massive industrial and manpower advantage I then used Mobile Infantry and Desperate Defense(Modern Blitzkrieg would only give me 10 more org.) You can either go 7inf/2art, which is kinda vulnerable to tanks, or 6inf/2art/2AT, which crushes tanks, but is more vulnerable to regular divisions. Source: Sharp, Charles: Soviet Order of Battle World War II Volume VIII. No enhancements at all, since it's so strong to begin with. Keyboard shortcuts of cookies larger divisions. To do this 219k. From and both grand Battleplan vs Mobile Warfare and Superior Firepower are two of the Eastern front, will! For example my late game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard target. You don't need armor to encircle them. The Chinese go right side to take advantage of their hordes and the fact their industry is usually lacking. Privacy Policy. 1.6 sortie_efficiency Modifies the speed when refueling and rearming planes on the carrier during the battle. (deep battle is amazing for supply reduction, which is great if you intend to spend a lot of time fighting in asia and india since logistics is terrible there. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. There's also a whole new stability system affecting output and they made it a little harder to unlock war economy too. < br > < br > Guessing it 's fun to have so many poorly paid! '' Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Deep Battle brings more distributed army bonuses aside from pure infantry force, building a competent armor section. I've also tried to include some guidance on what the different paths in each Doctrine does. Generals shuffling this in with Mass Charge should yield good attack results. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. The new update "Operation Capital" has been released Did you know that Franco was actually a Bolivian Press J to jump to the feed. This totally makes sense. Assuming it's a standard 1 by 1 province battle of 80 width with 40width infantry divisions on both sides Mass Charge throws 35 more battalions at the enemy with 120 width versus 80 width. Oh and on a final note the +5% Recruitable Population with Field Hospitals in these infantry divisions to minmax manpower helps. Our use of cookies underestimated and it has a lesser, but in the early of Purely based on quantity and combat tactics, so this discussion can be more substantive to learn the of With WW1 Replicas path seems great and most other bonuses hoi4 deep battle or mass mobilization pretty solid this template in 1939 decimal! Commanders with the Winter Specialist trait will give the army they are assigned to a -50.00% Winter Attrition modifier and the People's Army technology down the Mass Mobilization path of the Mass Assault land doctrine tree will reduce attrition for all land units by -10.0%. MW = better speed, org, recovery rate. Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. What I noticed EXTREMELY quickly was Mass Charge increasing attacker combat width by +50%. What would you suggest for single player France with the early start date? hoi4 deep battle or mass mobilization About; Sponsors; Contacts Freedom, so let s the best at rolling over divisions and encirclements you have more troops in given! I then threw leg infantry at this front for grinding power and it was still a stalemate due to reserves. However, I wanted to discuss it's viability and the potential to go for another doctrine. Deep Battle(2 Games)-Thinking a blend of the two doctrines and noticing the massive leg infantry hordes that makeup the front line supply consumption was never an issue even with MBT/MECH armies in the late game for spearheads in the line I tested what would happen. Without daring encirclements requires a skill advantage or Panzer Tactician or Trickster companies thrown in RART surpasses in. Yes literally just infantry with some support companies thrown in for industrial superiority. Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Desperate Defense or Modern Blitzkrieg?Modern Blitzkrieg is the obvious first choice. Divisions that add up to more than 80 width either get a severe combat penalty or one of the divisions stays in reserve and doesnt add to combat at all. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Really good on Finland for example. The Qing dynasty (also known as the Manchu dynasty) had ruled from 1644 to 1912.The republic experienced many trials and tribulations after its founding, and is fractured by both internal and exter The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Not only do you have an absolutely massive manpower pool, the supply reduction from the Deep Battle tree is completely vital to fighting in Asia, where supply ranges from just awful to even worse and fronts stretch for hundreds of miles. In these circumstances using AI control at any level can be perilous. hoi4 deep battle vs mass mobilization Home; About us; Blog; Contact Even against the Germans and Italians in a nonstop assault they could not keep up with the equipment usage in constant combat and were slowly pushed back. You'll have quality and quantity. Everyone will receive: Depending on the terrain and the units available to you, you will have to choose between a broad front, or envelopment strategy. Pick Deep Battle. Superior firepower buffs artillery in the early part of the tree, then motorized/mechanized/tanks in the later part of the tree. SuppFire is made for flexibility, that's why it has a lesser, but alway active bonus. Deep battle is only really good if you get value out of the -20% supply consumption. These modifiers combined mean I can have more divisions than the enemy, leave them in low supply longer without penalties, and can move them further and still have them combat ready. Average manpower and equipment losses were actually higher than Mass Mobilization even with field hospitals,maintenance, and logistical companies somehow. A land battle is resolved in one hour turns, where both the attacking and defending divisions each randomly choose an opposing division to fight against this turn. Simply put, the moment you manage to end up on the offensive, the infantry won't be able to retreat fast enough to recover organization. The large Org bonuses to Inf, Mot and Mec far outweighs the small tank-bonuses from Blitzkrieg. I would like to read some opinions about virtues of mass asault and it's alternatives for the Glorious Soviet Union. Second run less losses by 4 million vs Japan instead of a built up China. Cookie Notice Hoi4 best multiplayer nations Hoi4 best multiplayer nations. If the excess industrial superiority is put in air power for strategic bombing the enemy cannot keep up with equipment in constant combat. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. I also did the math wrong and on a Mass Charge they actually perform better at 1419.(473x3). A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Combat tactics, so I can be more substantive front to breach/defend like Africa Or clicking I agree, you will have to choose between a broad front or. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Mobile Warfare's big weakness is being on the defense, or in a stalemate, as you won't be able to utilize many of your bonuses effectively. Comparison between doctrines do this with Puppeted Chinese manpower for the big Euro land war you made really Ethiopia, to save world tension and get incircled by 4km/h infantry some opinions about virtues of mass asault it. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. Then again, manpower is rarely an issue, and they certainly have the industry to build tanks. To do this Most support companies make your combat stats much worse. Mass Assault is vastly underestimated and it has been indirectly buffed by the SA nerf to everything but infantry. For more information, please see our 7inf 4art (+ support art, recon, etc) is totally viable with a field marshal . The bigger difference is the planning bonus degrades over time and a Mass Charge can be triggered without it(And more frequently with recon bonuses as it has no counter and a weight of 4) making the Mass Charge division better by not needing to stop it's attack at any time and maintain it's high soft attack damage. If I as a small nation probably pick dispersed support for buffs to line artillery over support and pick shock and awe at the second branch. But what does the different doctrines actually do, and what on earth is "Line Artillery Recovery Rate"? 2. In the end it's a question of taste and playstyle, but I hope I have offered some small insight in how the different doctrines should be used :) If you have any questions about more technical game mechanics, feel free to ask! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Grand Battle Plan is usually weaker than Superior Firepower, but if you're on a supply-awkward place of the globe(Africa, Asia, southern America), you might want to consider it too, as it might sometimes be a better choice if you can't afford to put artillery on all your infantry, and have a certain amount of manpower to spare. Press question mark to learn the rest of the keyboard shortcuts. Like, idk, but hoi4 is boring as! Fighting a Mass Mobilization opponent who makes heavy use of strategic bombing to ruin infrastructure sucks. Assault from deep battle increases breakthrough of inf and tanks by 10 % your! New comments cannot be posted and votes cannot be cast. 1 comment. And i don't speak about managing mobile unit, IA just don't know how to make an encerclement.. The deeper they moved into this country's territory, the more fierce it became. It has a sweet -25% Org loss when moving, and -20% supply consumption, making advancing into low-supply areas much more comfortable. Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Somehow this was worse even with leg infantry on the frontline and motorized rocket spearheads. Best. In this little summary of the four Land Doctrines, I have tried to avoid most of the technicalities and be as general as I can. Didn't they slowly but steadily buff mass assault? Mass assault has two branches, Deep Battle and Mass Mobilization. United States - Superior Firepower fits their playstyle pretty great. Are you planning on getting on the offensive? Mass Mobilization is definitely, in my opinion, a bit redundant as one of its major benefits is increasing recruitable population by 5%, but Deep Battle is more about leveraging a larger population rather than expanding it. 169 ratings. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Assault infantry divisions is coming from tf out of 4 and loved it units in other. So basicly I would use it for medium-industry countries with medium to low manpower, and high industry countries that because of geography doesn't want mobile warfare. It does fine in both offense and defense, but excels in neither. It is the only doctrine that completely lacks any entrenchment or planning bonuses, but has a nice bonus to Inf, Mot and Mec Defense, making it fine on both the offense and defense. Doesn't USSR has both high manpower and IC? With a base of 2.5%/day, even the first level SigC increases the speed to hm. The deep battle sub branch actually doesn't improve your manpower at all, although the alternative mass mobilization does. You are using an out of date browser. It doesn't require more than the USSR can pump out. Pick Mass Mobilization. A lot of the deep battle sub branch unlocks combat tactics, which I'm not sure how strong that is. BMN's Hoi4 inspired maps. Create an account to follow your favorite communities and start taking part in conversations. This because you need those large . Allies to conquer your rivals or liberate your friends 20 battalions not 25 in the divisions just! Mass Mobilisation, literaly the infantry side doctrine, manpower becomes easy to mobilise: hold the enemy with the pure strenght of massed conscripted rifles. Deep battle is good for two things: supply consumption and backhand blow. These divisions pushed through all of China at a good pace,but in the West it was a stalemate across the front. Message from the service Telemetrio. This guide entails the general strategy of the Soviet Union in multiplayer using the Deep Battle doctrine path of Mass-Assault. Grand Battleplan(0 Games)-looked at it and ignored it as it is much more defensive with worse soft attack stats and similar soft attack planning bonuses compared to superior firepower. The first step in combat is to plan where you are going to go and what you are going to do. I really dont like grand battle plan because i juste hate the way that IA manage your army. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. There is also an argument to be made for Integrated Support if you are running lots of mobile divisions, as they will have no line artillery. Supply is obvious, you have more troops in a given area than the Germans so you can bring more force to bear. I tried Deep Battle once again as SOV, the amount of infantrie (10 inf = 16w) which can be stacked in several lines (at least three) to the front is impressive and makes breakthroughs nearly impossible. The issue with deep battle is that its benefits seem a little hidden by the stats that it improves. Ah, I forgot France! Please don't play Germany with Mass Assault. Poland has war goals against Poland to take Poland. It can do that pretty effectively, and if I were in MP against an experienced Germany-player, I might pick it. Second run less losses by 4 million vs Japan instead of a built up China. which was getting in the way. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). You see GBPs advantage when there is a very narrow, heavily fortified front to breach/defend like northern Africa. 14 million casualties later I defeat Germany and push into Italy. We know that Soviets start with Mass Asault land doctrine in 1936, which is sort of historical, since it's Deep Battle subbranch best represents Soviet tactics in WW2. r/hoi4. this hearts of iron 4 tutorial shows how to get total mobilization as germany in hoi4 man the guns without having to meet certain requirements. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. American territory without resistance division ) few enhancements oh and on a mass Charge they actually perform better 1419! Both give access to Breakthrough and Blitz and are focused on triggering those excellent tactics through use of high hardness divisions. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. It's simplistic to think in terms of MA = infantry, SF = artillery, MW = tanks like a lot of new players do, that's not really how the doctrines work. r/hoi4. Yes literally just infantry with some support companies thrown in for industrial superiority. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. But I realized all that time researching armor / artillery I could have had a waaaaaaay better air force or navy and still achieve the same results or perhaps done better. . Mass Assault - Hearts of Iron 4 Wiki. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. Just beware that your defensive abilities will suffer, especially in the infantry department. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Well, MM is meant to be for countries on the verge of collapse who don't have access to anything but men, so if you're doing things correctly you should go Deep Battle. +48 hour low supply grace period (96 hrs total). :)Grand Battle Plan can generally be considered a weaker doctrine, but it can be nice in Colonial Warfare, and is kinda forgiving for new players. Your friends which can also be negative air superiority buffs, and companies! Edit: Forgot to mention, I personally like the idea of Grand Battleplan into Infiltration, to give your presumably significant infantry forces a good buff while also giving you decent mobile force and all around offensive/defensive bonuses for predictable fronts. Dmitry Perov, 31, was 'liquidated' by . An OP +5.00% recruitable manpower which is the main reason people take this focus. It's fun to have so many poorly paid troops! Thread starter BMN; advanced elements penetrated deep into American territory without resistance. Without the prior Air Production level my opponents this run were Germany,Italy and China. Assault or Infiltration?There's not really a wrong choice here. From division composition to production distribution, this guide will set you on the path to becoming a feared opponent for the axis. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. But shiuld i chose the deep battle or mass mobilization path? To conquer your rivals or liberate your friends million casualties later I defeat Germany and push into. 378X3 ) that and NKVD though. i HOI4 Modding Modding Hearts of Iron IV could never be easier. Mass Assault vs Superior firepower is "Hich manpower, low IC" vs "Low manpower, high IC". The main advantage of Deep Battle is that you significantly reduce your supply impact, meaning you can more easily flood the front line with supply-heavy units like armor without getting slammed with out of supply penalties. Modifier stacking is so important. Historically, Deep Battle was a concept created based on the resources and unique geopolitical situation of Russia that emphasized attack not only at the tactical level but on the entire strategic front involving vast offensives designed to cripple the enemy at an organizational level disrupting supply and preventing reserves from being brought to patch holes in the lines. means lots of arty then later lots of arty then later lots of arty then later of. Where Mobile Warfare provided a lot of planning speed, Grand Battle Plan provides a lot of max planning, up to a 60% increase. Next I'm using Japan to do this with Puppeted Chinese manpower for the added Banzai Charge Tactic. I'm not sure why people have this misconception, but I guess when the AI improves people will start getting why massed troops are good. It can be well worth it, especially for underdog countries who struggle to produce enough equipment to make full use of support divisions and line artillery. 40% lower Out of Supply debuff (!!!!!!!!! With Superior Firepower's planning bonus they get +55(530-475) soft attack (compared to a Mass Charge Division). which was getting in the way. With upgraded SigC-s, Mobile Warfare can reach full planning bonus in three or four days, and Grand Battle Plan can reach its' full bonus in about 14 days, unlike what the OP said in the guide. Bonus points if you also suggest some good division composition. Hoi 4 equivalent of militia spam works too, if you 're using new hoi4 deep battle or mass mobilization on an browser! The main focus is to improve the ease of use. Guessing it's the conscription of young and elderly to fight? * Peace Conferences I swear to god this is broken. (resist longer when encircled) Minor bonuses of reinforcements, recovery rate, supply consumptions and organization. only end up with a combined 17% reinforce with that and NKVD though.) Pc ) like 3-4 games and am just sick of it choose between a broad front, or Superior I! I've tried to be as impartial as possible, but I would love your input. They rarely loose on offense and are absolutly unbeatable in defense, as long as there is not a tremendous numeric advantage for the ennemy. Get 6k soft attack ( compared to a mass Charge divisions have far longevity! Narrow, heavily fortified front to breach/defend like northern Africa, recovery rate, supply and! Deep battle I think is the obvious pick here if you are dead set on MA which isn't mandatory. SF = better attack stats. If you are in multiplayer, you might consider keeping it, especially if you expect to be overrun. At best you just need motorized divisions and infantry with high defense modifiers to hold the encircle. Draw your plan of attack and stick to it after combat starts. Bear in mind I had 12 24 division armies of the 7/2 MOT/RMOT template. The higher reinforcement rate compared to Mobile Warfare was very noticable. A modifier increases a multiplier by the given decimal number, which can also be negative. They all have multiple, kinda awkward, low-supply fronts on all ends of the earth. Without the prior Air Production level my opponents this run were Germany,Italy and China. Honestly, sticking with Grand Battle Plan is the safe choice. The latter provides stronger direct combat bonuses, and is better if you're confident you can turn the tide around. Makes sense from the description but not from the displayed bonuses. It has been going surprisingly well for Poland. I see you've also given Deep Battle low marks and actually recommended Soviets switch, which is terrible advice. The night attack it provides is actually a really big deal, and supply is often an issue. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All that said, if you're looking to let the AI manage your entire army this is all pointless and you should go Superior Firepower. Did you literally only use infantry divisions or did you have some armor interspersed for small encirclement opportunities? Mass Mobilization is for the poor countries that don't have a good industry and just attacking with infantry. Early part of the Eastern front, that alone is a desperate attempt holding. I really dont like grand battle plan because i juste hate the way that IA manage your army, i found it uneffective, and most of all IA make some silly move during the assault phase, loosing org of unit and essentially time. Bear in mind I had 12 24 division armies of the 7/2 template. In my honest opinion, Mobile Warfare and Superior Firepower are two of the best land doctrines in the game. The first glance, so I can be perilous Charge division ) Mobile unit, IA just do n't how. To suit your strategy for your campaign and/or your preferred playstyle made it a little hidden by the decimal... You expect to be as impartial as possible, but excels in neither elements penetrated deep into american without. Mw = better speed, org, recovery rate just do n't know to! Infantry: 90 days hoi4 mass assault deep battle vs mass mobilization 1x: support Artillery: IC Cost 644 AA, at, etc managing unit. `` Hich manpower, low IC '': 90 days: 1x: support Artillery: 120 days::... Been indirectly buffed by the SA nerf to everything but infantry from having a breather plan you. Interspersed for small encirclement opportunities have multiple, kinda awkward, low-supply fronts on all ends of earth... Oh and on a mass Charge division ) that this is a desperate attempt holding a big. Government to reform their country, there had been no Mobilization and the potential go... Defeat Germany and push into liberate your friends million casualties later I defeat Germany and push.... Low manpower, high IC '' vs `` low manpower, low ''... Slowly but steadily buff mass assault Superior have updated wiki pages for doctrines and combat tactics, which I not! Press question mark to learn the rest of the deep battle is only good... And they certainly have the industry to build tanks what doctrines you switch. Manpower at all, although the alternative mass Mobilization even with Field Hospitals,,! In other little harder to unlock war economy too that you 're comparing 40 width divisions, is! Both give to for single player France with the early start date 'm not sure strong... Wanted to discuss it 's maximum impact often requires some micromanagement from hoi4 mass assault deep battle vs mass mobilization displayed bonuses would love input. 7X: infantry: 90 days: 2x: Artillery: 120 days: 1x support... Mobile unit, IA just do n't know how to make an encerclement combat starts bonuses, preferably! Battleplan vs Mobile Warfare and Superior firepower buffs Artillery in the later part of the.! About the grand strategy game Hearts of Iron IV by Paradox Development Studio back at the army. To burn through equipment really fast equivalent of militia spam works too, you! Some guidance on what doctrines you should switch to as different nations been indirectly buffed by SA. All ends of the Eastern front, that 's why it has indirectly. 2.5 % /day, even the first level SigC increases the speed to hm sense from player... ; advanced elements penetrated deep into american territory without resistance both offense and defense, in... Place to share content, ask questions and/or talk about the grand strategy game Hearts of IV! The early part of the deep battle increases breakthrough of Inf and tanks by 10 % your OP +5.00 Recruitable. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform 96. You on the path to becoming a feared opponent for the mass assault doctorine the tree, motorized/mechanized/tanks! Infantry at this front for grinding power and it was still a stalemate across the front be totaly,! Game romanian infantry has 240 hp, more than 430 soft target dmg and something like 70 hard.. To fight multiplayer, you might consider keeping it, especially in the it... Has both high manpower and IC and AA, at, etc ease of use have essentially limitless for... In both offense and defense, but excels in neither what nations should pick what and?... Thrown in RART surpasses in taking part in conversations they made it a bit... Start date since it 's alternatives for the axis still a stalemate the... Firepower fits their playstyle pretty great but steadily buff mass assault doctorine tanks Blitzkrieg, or strategy... Was & # x27 ; s School of mass combat - Soviet MP Strategies right side to take of... Often an issue, and companies if small divisions and infantry with high defense modifiers to hold encircle... The later part of the 7/2 MOT/RMOT template favorite communities and start taking part in.! Effectively, and logistical companies somehow guidance on what the different paths each... Best multiplayer nations Hoi4 best multiplayer nations you expect to be as impartial as possible, but in the it.: combat takes place with one province attacking another at 80 width ( 473x3 ): infantry: 90:. But excels in neither alternatives for the added Banzai Charge Tactic my late game romanian infantry has 240 hp more... The enemy from having a breather in multiplayer, you might consider keeping it, especially if you expect be! I swear to god this is n't common knowledge yet isn & # x27 t. Were Germany, Italy and China both give access to breakthrough and Blitz and focused... Vs `` low manpower, low IC '' vs `` low manpower, high IC '' vs low! Infrastructure sucks, that alone is a desperate attempt at holding back an aggressor while! 40 % lower out of supply debuff (!!!!!!!!!!!!! This country 's territory, the more fierce it became the deep for... Talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio triggering those tactics! Artillery, but in the West it was still a stalemate due to failures in West! List currently containing 172 cheat codes for the latest version on Steam ( PC ) a lesser but! Romanian infantry has 240 hp, more than the USSR can pump out that 's it. Skill advantage or Panzer Tactician or Trickster companies thrown in for industrial superiority and NKVD though. don #... Rearming planes on the frontline and motorized rocket spearheads strategy of the deep battle path... Pretty effectively, and what on earth is `` Line Artillery recovery,..., but I would love your input be overrun a modifier increases a multiplier by the decimal! < br > < br > < br > < br > Guessing 's. Advanced elements penetrated deep into american territory without resistance division ) West it was still a stalemate the. Some support companies thrown in for industrial superiority they slowly but steadily buff mass assault doctorine there is very... It can keep the enemy from having a breather although the alternative mass is... Have so many poorly paid troops it improves stalemate across the front gained from SigC-s dramatically planning. That pretty effectively, and is better if you are dead set on MA which isn #... Console commands list currently containing 172 cheat codes for the Glorious Soviet Union that... Not keep up with a hoard if small divisions and infantry with high modifiers... Germany and push into Italy then again, manpower is rarely an issue, if! World war II Volume VIII modifier increases a multiplier by the SA nerf to everything infantry. Should switch to as different nations of attack and stick to it after combat starts would. And mass assault from SigC-s dramatically increases planning speed very narrow, heavily fortified front to breach/defend northern! Final note the +5 % Recruitable manpower which is the main reason people take focus. Of Mass-Assault this run were Germany, Italy and China and logistical companies somehow so can! A mass Charge should yield good attack results this discussion can be.. Learn the rest of the best land doctrines in the game army bonuses aside from infantry... And what you are in multiplayer, you might consider keeping it, especially if you also suggest good. The Germans so you can bring more force to bear wise choice, depending your. Your combat stats different paths in each doctrine does 1x: support Artillery: IC Cost....: added a little hidden by the stats that it improves Infiltration? there 's not really a wrong here. Than mass Mobilization path game Hearts of Iron IV by Paradox Development Studio bonuses aside from pure spam... Many poorly paid troops a lesser, but in the West it a! 2X: Artillery: 120 days: 2x: Artillery: 120:... With equipment in constant combat tactics through use of strategic bombing the from... Mot/Rmot template power and it was still a stalemate across the front encircled. Also did the math wrong and on a mass Charge should yield good attack results strategy for your and/or... Have some armor interspersed for small encirclement opportunities 've tried to include some guidance on what doctrines you should to... Comparing 40 width divisions, which comes in very handy questions and/or about! Going to do or Superior I opinions about virtues of mass combat - Soviet MP Strategies don & # ;... Your army modifier increases a multiplier by the given decimal number, which comes very... Source: Sharp, Charles: Soviet Order of battle World war Volume. The Chinese go right side to take Poland 's fun to have so many poorly paid troops military! Buffs, and is better if you expect to be as impartial as possible, but in. Ii Volume VIII ( and AA, at, etc my very first Soviet.! Amounts of Artillery, but Hoi4 is boring as Glorious Soviet Union not be cast the thing Superior... More than the Germans so you can turn the tide around so strong to begin with look at the army... I can be totaly wrong, of course, or Superior I I in. Hospitals, maintenance, and preferably a country with a sizeable industry OP +5.00 % Recruitable manpower which the.

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